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2009/9/30

Where the Salaries went this year…

Everyone's talking about money these days.  How much the salaries have dropped and how much companies have dropped in what they’re offering prospective hires.

And the fact is – companies are offering less… for re-hires and we’d expect that.  The economy has tanked, and after all a company’s gotta make a profit.  Or… is that actually the real picture?  Good question.  Here’s some actual numbers for what’s been reported in for the IT sector anyway when it comes to what I do (and no… I do not make anywhere near what Salary.com reports and never have.  In fact I think I know 3 people in the business who make even close to the middle of that … and they’re some major names.  The reason why Salary.com’s numbers are inflated is they take into account benefits and stock options and so on… many of which really don’t exist anymore, but Salary.com is counting them as part of the salary.  Thinking that having 800 shares of Lucrative technologies stock is worth $42k of salary is laughable since I think they’re offering a lot of stocks for them out there in boxes of cereal as a free prize.  But that’s why Salary.com’s numbers are so high.)

imageIf you look at the chart below from Indeed you’re looking at actual salaries reported over the last year.  It shows the period of the worst of the economic crisis – and that’s pretty clear.  The #’s dropped to the floor – and anyone who could get a job at that time basically took whatever they could get.  Then an odd thing starts happening just recently – the totals start to trend up. 

And they trend up almost as sharply as they dropped off.  The reason for this isn’t because the economy got better, or because employers suddenly had an epiphany that they were really underpaying… or that suddenly half the overseas and outsourced workers getting 1/4 of the wages here dropped out of the running.

It’s because well qualified, well skilled employees couldn’t afford to live off the salaries being offered  – and they started actually saying “I’d love to take the job but I’m already in the poor house with my mortgage, my car payments, the fact that I have an insurance bill that’s insane… so the answer is no.”. 

Bottom line – is people in the IT industry hit their bottom line.  Companies began to realize that if anyone was paying what they should have been paying for these jobs – then the employees they have were flooding out to the smaller shops which were willing to drop the dollars for rock stars.  Fortune 100 and 500 companies had to start playing match the dollar figure.  Let’s face it – working for Microsoft is cool and all but it’s not as cool if working there costs you your house.

So the players began to do what they do best… which is get in play.  That’s where we’re at now.  I’m seeing more and more offers coming across the table here at close to my old wage of a year and a half ago.  Which is good – because taking a 20%-25% cut in pay was killing me and everyone else I knew.  We’re not back to where we were and I really don’t think we ever will – but we’re getting to where we can survive without selling everything we have just to do the job we love.

imageI mentioned that Salary.com’s numbers were inflated – because of the fact that they’re including bonuses and other incentives.  This scales regardless of the size of the company.   Basically – the salary increases, based on the size of the company.  Mom & Pop shops paying the least – and megacorps  with 15,000 employees or more paying the most.  But… if the salaries themselves that get into your paycheck each month (see the Indeed.com numbers) don’t scale based on pay then where does that money go?  Why is it that the money you make as an employee from a Mom & Pop matches relatively closely to a MegaCorp according to Indeed but Salary.com says the MegaCorp pays you more?

Technically it does.  Just… you don’t see the money because it’s in bonuses or it’s in other “incentives”.  Just so we’re all on the same page here … I did check the bonuses offered, etc., and yes Megacorps do offer more perks.  But not that many.  There is one perk they offer (which due to their size they can offer this) that Mom & Pops can’t.  It’s insurance.  The bigger the company – often the more they pay on the employee’s plan.

Insurance offerings in most imageof the better IT firms offer great health care that they match in whole or in part.  So if you factor that in – you can see the difference between the totals above from Indeed – and the totals from Salary.com.

In the 10% category you’re seeing a difference between a company that provides basic health care – as you scale up to around the 75% scale you’re seeing health care benefits that are paid almost in full across the board.   So as the healthcare debate heats up you can see why so many insurance companies are fighting a public option.  They stand to lose billions.  Not just from IT but also from every other industry because these numbers tend to track pretty closely with other occupations.  Where the company pays more health care – the salary goes up.  But the employee never actually sees that money – the health care providers do.

Imagine half your salary – one way or another going to Health Care companies.  Think about that.  I did some number crunching.  Over my life I’ll pay out not one – but at least 3 million dollars in health care insurance.  I’m hospital phobic (seriously) – you can’t get me near an emergency room unless I’m dying… but I’ll pay millions.  As we all will – unless something is done to curb these costs.   Over 75% of the cost of healthcare in America is not the actual care of the patients.  Its for administrative costs… which is basically the filing of paperwork.  Endless paperwork (another phobia of mine) – which often leads to coverage denials.  So essentially you’re paying someone to refuse you service you just paid for.  That’s insane.  

If the economy is to improve, the cost of health care has got to be reined in.  It’s killing the small businesses – it’s killing the larger businesses – and it’s killing the people that work for them.  Just… my thoughts for what their worth.  My research is hardly scientific and there’s most likely a few holes in it I’m sure.  But based on what I’m seeing there’s something to it.

2009/9/15

We are the Champions…

Anyone remember the Kings Row Taxi Service?  Of course you don’t.  Well you probably don’t unless you were playing City of Heroes on the Infinity server a couple years ago.  They were a group of superheroes in the City of Heroes MMORP that I used to hang with.  To say that the Taxi’s were awesome to hang with is an understatement.  But the problem with COH was it’s basic limitations. Eventually between work and other pressures I stopped playing.

imageThe main limitation to CoH and what led to a lot of players leaving (myself included)–  was the role that the NCSoft the parent company had in constant “balancing'” and driving game design decisions of the game not on playablity but what became obvious as business decisions that had less to do with balance than wringing more dollars in player time.    This led to a series of nerfs followed by a series of power ups – well it’s an old story with any MMO that if you’ve played one we’re all familiar with.  I got to the point where it was the same battles over and over, the same powersets, and I’d been through every variation on every powerset and no complex banking/auction crafting was going to make up for the boredom of play.

Some urged me to get into WoW, others this or that… but frankly the whole having superpowers thing was fun and it gave me something to connect to my son with. 

One of the coolest things about CoH was the incredible accessibility of Jack Emmert – who wasn’t just one of the primary architects of the game but a regular player.  Jack and his team “knew” what people wanted even if they didn’t always let him give out his full vision.   He – and the rest of the team at Cryptic had legitimate gamer cred being old school all the way back to the RPG Champions.  In short, had NC left Jack and his team alone – CoH would have grown into something brilliant that would have given WoW a run for it’s money.  In many ways all CoH really needed was more of the design teams understanding of play mechanics – and a good solid reboot in design to get rid of all the trappings that NC had brought to the game putting more effort into playability and less effort into figuring out how to make everyone play another 15 minutes more.  Cryptic clearly had a vision – but they were stupefied by the framework they were forced to work with, the very limitations of how CoH had grown.  This isn’t to say CoH isn’t fun – it still is. Most players, like myself would leave for several months and come back.  But the doldrums of having “been there and done that” over and over would wash over us and we’d leave again.

Recently Cryptic entered into an agreement between Microsoft / Marvel Entertainment and Cryptic to create the Marvel Universe MMO.   Due to the nature of legal agreements it’ll probably be years before anyone knows the full story of why Marvel Universe never got out of the gate – but their loss was Cryptics gain. Since Cryptic had sold off it’s interests in City of Heroes many assumed that they’d be out of the SuperHero MMO game… but in true superhero fashion they pulled off a last minute reversal against the powers of boredom and dropped the bomb that since they’d based CoH on the online rights to Champions … they still owned those rights. 

imageAnd Jack’s one time vision of creating an MMO unfettered and to the fullness of the Champions RPG was going to come into being.   Using much of the knowledge they’d learned doing work on the ill fated Marvel Universe, and their vast knowledge of the Champions RPG, and experience in real world game mechanics for heroes learned from CoH… Champions Online came into being. 

Now… everyone who’s ever read anything about MMO’s knows that Cryptic has the ULTIMATE in toon creations – with more features, more options, more customizations than any other game design.  No one – from WoW to most standalones touches the character creation options you get with CoH, and since this is Cryptic – if you’re into imagecustomizing your toon you of course will not be disapointed.  If anything – it’s a bit too much now.  Just creating your character can take a good 2 hours.  

Champions – true to it’s RPG roots does not limit you to specific roles like “Tank” or “Blaster” or “Healer”  - your ability to pick and choose like menu items for powers I really I have to be honest didn’t think was going to work.  But the detail of thought that Jack and the Cryptic people have injected into things really shows here allowing people to literally get as wild as they want – not just with looks but with the powers themselves allow you to totally customize your character.  Looks, powers, you name it. 

I’m currently up to level 11 – and the play feels less like grinding but not a “Monty Haul” give away that others had thought might happen.  Part of this is due to a couple of very unique design options that Cryptics put into the game – the first is tossing away the concept of “leveling”.  Yes, you still level – but in a way you’re leveling constantly – so you add new powers or boost existing abilities constantly.   Add to this the crafting skills that allow even more character power and appearance customizations and you really get a game where leveling isn’t the goal.  The concept of “drops” is still there but it’s cleverly hidden as something you can build yourself – very powerful add-ons to your character cause no two toons to be cookie cutters of each other with different costumes.image

imageThis goes way beyond just appearances like being able to customize your powers and abilities colors and animations

  The way you slot your abilities based on drops and crafted items completely alters play.  Being able to mix and match builds on the fly – even between battles changes this up even more.  There’s tons to this very vast world that Jack and the team have created.  As I progress through the game I’ll keep updating and discussing features… but right now it’s late  - I’m tired – and the servers are down for maintenance.  :D

2009/9/9

Something wicked this way….

 
Portal Tranisiton Demo

had someone ask me why they hadn’t seen me do anything with video or actually “post” anything but writings and musings in a while – and rest assured I will post more stuff very soon – so here’s the beginnings of some of the effects for a side project I’m working on. 

This is a bit of the standard glowing warping portal – and this is the pt 1 version – before all the toys have been added so to speak. 

It’s really only 4 layers – 2 particle layers that have had turbulent displacement applied, one which has a shine imageeffect applied to generate the white/wispy/glowy globlets – the other uses the turbulent to give it the liquid look.  In this version – it’s appearing before it’s cover effect so you can see that early on in the shot.   If I didn’t have a cover effect coming – I’d probably drop in a gradual progression so that it kind of fades in – possibly even with a dissolve like Star Trek transporter type look to bring it in gradually.

Just for reference – I’ll probably be using a variant on that as a cover effect – or perhaps a ground pounding blast – hard to say – I want to see what I can bring out of the image and I’ll know more.  Since I’m dealing with a realtively bright natural light shot it makes it more difficult to sell effects.  Go too much – and they get cartoonish – go too little and they lack impact or look cheesy.  It’s a hard balance in unforgiving light values.  The upside to doing effects with natural light is of course that they also can help you sell the effect. 

In this case, I’ve duped the video layer with Haakon and I – created a nice matte, and then applied turbulent displacement to that, and by varying the opacity and using an expression to handle thimageat layers turbulent displacement – we use the natural light to help sell the effect by warping whatever comes into the “field” of the portal.   Notice how we’ve got that nice '”pop bottle glass” warping illusion as I enter the portal?  That’s all that is. 

In fact all of the effects work on this clip here was done in about 30 minutes or so – using some footage I had been playing around with of just Haakon and I on the drive in front of the house.  To remove the shadow of me as I enter the portal (yes my shadow warps and fades out too) was nothing more than using a gradient alpha on the photoshop’d still frame I used to cover me up.  I use another photoshop element here – and you can see the momentary bump – to freeze Haakon and hide me walking back to the camera.

Mind you the finished version of this will not use this footage.  In fact, the finished version of this effect will most likely be stored as an object I can reuse for a variety of effects – but the finished version of the demo here will be completely different footage.  The effect – I’ll be able to basically drag and drop on to footage and use when i need a portal or something along those lines and I’ll keep repeating that until I see it happen.  :-D

All joking aside – I realized that much of the video effects I’ve done I can reuse on other footage so I’m trying to create a small library of good effects that can be reused and this is one of them.  I’ll get them posted when I’m done so people can play with them if they like.